Final Fantasy 16 does away with its predecessor’s contentious open world

But open world role-playing games will “serve as inspiration”

Final Fantasy 16 won’t be providing us a big open world, despite the changes made by its predecessor.

Earlier today, we witnessed a significant marketing effort in the shape of several interviews with Final Fantasy 16 producer Naoki Yoshida.

We decided to forgo an open world design that confines us to a single open world environment in favour of an independent area-based game design that can give players a better sense of a really “global” scale